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The Configuration file is used to alter the behavior of the Twilight Forest mod. This can be found by navigating to the Mod Options menu, finding the Twilight Forest mod in the menu and selecting the Config button. Alternatively, one can find the config file using the command <code>/config showfile twilightforest</code> followed by either client or common. The following options can be found in this file.
The Configuration file is used to alter the behavior of the Twilight Forest mod. This can be found by navigating to the Mod Options menu, finding the Twilight Forest mod in the menu and selecting the Config button. Alternatively, one can find the config file under the name <code>twilightforest.cfg</code> in the main Minecraft directory. The following options can be found in this file.


=Common Configurations=
==Admin-Only Twilight Portals==
Found in <code>twilightforest-common.toml</code>, these configurations can completely change the way that the Twilight Forest can be played.
This config option alters the behavior of portal creation. When it is enabled, the portal can only be created by players that are Admins, or have administration permissions. It also affects where portals will be created. By default, the portal will search a 32 block radius from the player's current co-ordinates, but with this option enabled, it is reduced down to only a 4 block radius. Anyone can still use these portals, as this config option only changes who can create a portal.


==General Settings==
By default, this option is '''disabled'''.
These are some generalized configuration settings. These settings will not drastically change the gameplay of Twilight Forest, but they can greatly help with various issues.


===Skull Candles===
==Anti-Builder Blacklist==
The config option <code>disableSkullCandleCreation</code> will determine if the ability to make [[Candle Skull]]s by right clicking a vanilla mob's skull with a candle is allowed. Turn this on if you're having mod conflict issues for some reason.
This config option alters how the [[Anti-Builder]] functions. Depending on what is input, the Anti-Builder will not destroy if it is placed within its range. This config option is useful for those that utilise mods that place a block in the world, like gravestone mods.
<p style="text-indent: 25px;"> By default, this is set to <code>false</code> </p>


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By default, there are two entries already added: Bedrock, and Tomb Many Graves's Grave Blocks. More blocks can be added by using the mod id, followed by the block name, for example: <code>twilightforest:firefly_jar</code>. If the mod id is not present, it will assume it is a vanilla block.
===Enchantment Effects===
The config option <code>showEnchantmentsOnItems</code> will determine if items that come enchanted when you craft them (such as [[Ironwood Armor|Ironwood]] or [[Steeleaf Armor|Steeleaf]]) should appear as enchanted way in the creative inventory. Please note that this does not affect the crafting recipes themselves, you will need a datapack to change those.
<p style="text-indent: 25px;"> By default, this is set to <code>true</code> </p>


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==Compatibility==
===Boss Loot Chests===
This config determines whether mod compatibility is used or not. If it is enabled, other mods such as [[Tinkers' Construct Integration | Tinkers' Construct]] or [[Thaumcraft Integration | Thaumcraft]] will work together with the Twilight Forest mod.
The config option <code>bossesSpawnDropChests</code> will determine if the Twilight Forest's bosses will put their drops inside of a chest where they originally spawned instead of dropping the loot directly on death. Note that the Knight Phantoms are not affected by this as their drops work differently than other bosses.
<p style="text-indent: 25px;"> By default, this is set to <code>true</code> </p>


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By default, this option is '''enabled'''.
===Precipitation Distance===
The config option <code>cloudBlockPrecipitationDistance</code> will determine how many blocks down from a cloud block should the game logic check for handling weather related code. Lower if experiencing low tick rate. Set to 0 to turn all cloud precipitation logic off. See below: [[Configuration#Cloud_Precipitation|Cloud Precipitation]]
<p style="text-indent: 25px;"> By default, this is set to <code>32</code> </p>


==Multiplayer Settings==
==Dimension Settings==
These are tweaks to better adjust the Twilight Forest for multiplayer servers.
Dimension Settings is a collection of config options that will alter the behaviour of the Twilight Forest dimension.
 
===Dimension ID===
This config option changes the Dimension ID used for the Twilight Forest. In an instance where another dimension is using the already defined ID in the config, it can be changed to prevent an ID conflict. One must be warned, however, that changing the config ID will effectively reset the dimension. If you want the already existing setup of the dimension, you will need to take the contents of the old dimension file into the new one once it is created. Another note of warning, if the ID is changed to an ID that was once used for another dimension, the chunks that already exist in that dimension file will still persist, unless the file is reset.
 
By default, the ID is '''7'''.
 
''The game must be reset so that the changes can be set in place.''


===Boss Adjustments=== <!--Needs better indentation on "MORE_LOOT"-->
===New Players Spawn in Twilight Forest===
The config option <code>multiplayerFightAdjuster</code> will determine how bosses should adjust to multiplayer fights. There are 4 possible values that can be put here:
This config option determines whether the player spawns in the Twilight Forest when a world is created, or a new player joins the server. If enabled, a portal will be made near where the player spawned. Note that survival in this dimension alone is possible, albeit some vanilla features such as the End or Nether cannot be accessed via the Twilight Forest.
<br>[[File:Steeleaf.png|link=|16px]]<code>"NONE"</code>: Doesn't change anything when multiple people participate in a boss fight. Bosses will act the same as they do in singleplayer or solo fights.
<br>[[File:Steeleaf.png|link=|16px]]<code>"MORE_LOOT"</code>: Supplies additional drops to the boss loot table based on how many players participated in the fight. These are fully controlled through the entity's loot table, using the <code>twilightforest:multiplayer_multiplier</code> loot function. Note that this function will only do things to entities that are included in the <code>twilightforest:multiplayer_inclusive_entities</code> tag.
<br>[[File:Steeleaf.png|link=|16px]]<code>"MORE_HEALTH"</code>: Increases the maximum health of each boss by 20 hearts for each player nearby when the fight starts.
<br>[[File:Steeleaf.png|link=|16px]]<code>"MORE_LOOT_AND_HEALTH"</code>: Does both of the above functions for each boss.


<p style="text-indent: 25px;"> By default, this is set to <code>"NONE"</code> </p>
By default, this option is '''disabled'''.


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===Skylight Forest===
===Keepsake Casket Locking===
This config option determines how the Twilight Forest will generate. If enabled, the Twilight Forest will generate akin to a Sky Block world, with the structures still generating on elevated platforms of Stone, Dirt, and Gravel, with the occasional Ores. One must note however, that this config option is not saved per world, so if the option is changed (such as being enabled when it was created disabled), chunk generation will become distorted, with sudden cutoffs.
The config option <code>casketUUIDLocking </code> will determine if Keepsake Caskets that are placed when a player dies should be inaccessible by other players than the player who died. Use this if you don't want people taking from other people's death caskets. NOTE: Server operators will still be able to open locked caskets.
<p style="text-indent: 25px;"> By default, this is set to <code>false</code> </p>


==Dimension Settings==
By default, this option is '''disabled'''.
Settings for the Twilight Forest dimension itself can be found here. These purely affect player spawning.
 
''This config option is currently Work-in-Progress. It may be changed over time.''
 
===Dimension Seed===
This config option can be used to set what seed is used to generate the Twilight Forest. By default, the Twilight Forest will generate based on the seed used on what the world was set to. However, with this config option, it is possible to override the seed being used with what is set here. One must note that changing the seed on an existing world may lead to unintended consequences.
 
By default, this option is blank, meaning that the seed is taken from the world save.
 
==Disable Twilight Portals==
This config options restricts portal creation in general. If enabled, no portal to the Twilight Forest can be created, even if the player is a server admin or has cheats enabled. Though it sounds counter-intuitive to prevent creating a portal to a dimension, it can be used to prevent griefing or set it to only have a single portal in the world.
 
By default, this option is '''disabled'''.
 
==Disable Uncrafting in Uncrafting Table==
This config option determines whether the Uncrafting Table can, well, Uncraft. Due to the nature of some crafting recipes, Uncrafting can result in exploits, such as obtaining rare materials more efficiently or bypassing restrictions set on modpacks. As a result, this option can be enabled to completely disable this feature, leaving only Repairing and Recrafting left. Of course, you can still Craft with it.
 
By default, this option is '''disabled'''.
 
==Loading Screen==
Loading Screen is a collection of config options that alter the behavior of the loading screen when teleporting to or from the Twilight Forest.
 
===Loading Screen Switching===
This config option determines how long in ticks it will take to change between a different loading screen appearance. If set to 0, it will not cycle through the backgrounds or item/block in the corner. The higher the number is set, the more ticks it will take to cycle through the appearances (20 ticks = 1 second).
 
By default, this option is set to '''0''', meaning it will not cycle.
 
===Enable Loading Icon Animation===
This config option alters the animation of the loading icon in the corner of the screen. It is currently not observed to lower performance if enabled. However, if by chance it does, it can be disabled, leaving it static in the corner of the screen.
 
By default, this option is ''enabled''.
 
===Icon Animation Speed===
This config option determines how fast the animation is overall. It determines how fast it wobbles from side to side, and how frequent it bounces.
 
By default, the value is set to '''5.0'''.


===Spawning Dimension===
''If '''Enable Loading Icon Animation''' is '''disabled''', this option will not have any effect.''
The config option <code>newPlayersSpawnInTF</code> will determine if newly joining players should spawn in the Twilight Forest, opposed to spawning in the Overworld.
===loadingIconStacks===
<p style="text-indent: 25px;"> By default, this is set to <code>false</code> </p>
This config is a list of items that will display in the corner of the screen.


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By default, the following are already added:
===Spawn Portal===
* Experiment 115
The config option <code>portalForNewPlayer</code> will determine if a return portal should generate for newly joining players when <code>newPlayersSpawnInTF</code> is <code>true</code>.
* Magic Map
<p style="text-indent: 25px;"> By default, this is set to <code>false</code> </p>
* Charm of Life II
* Charm of Keeping III
* Phantom Helm
* Lamp of Cinders
* Carminite
* Block and Chain
* Yeti Horned Helm
* Hydra Chop
* Magic Beans
* Raw Ironwood Materials
* Naga Scale
* Thinking Experiment 115
* Miniature Portal
* Miniature Naga Courtyard
* Block of Knightmetal
* Ghast Trap
* Tree of Time Sapling
* Tree of Transformation Sapling
* Miner's Tree Sapling
* Sorting Tree Sapling
* Rainbow Oak Sapling
* Borer Essence
More blocks and items can be added by using the mod id, followed by the block name, for example: <code>twilightforest:firefly_jar</code>. If the mod id is not present, it will assume it is a vanilla block or item.


==Magic Tree Settings==
===Icon Scaling===
Configuration settings regarding the [[Magic Tree Cores]] can be found here. All values can range between 0 and 128, where 0 completely disables the core's function.
This config option determines the size of the icon in the corner of the screen. The icons can be made bigger or smaller, and is a useful config option for those playing on smaller screens.


===Timewood Clock===
By default, the value is set to '''3.0'''.
The config option <code>timeCoreRange</code> will determine the radius at which the Timewood Core works.
<p style="text-indent: 25px;"> By default, this is set to <code>16</code>, making it a 33 by 33 range. </p>


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===Icon Bounciness===
===Heart of Transformation===
This config option determines how bouncy the icon is. The higher the value is, the more "springy" the icon is. It does not determine how many times it will bounce.
The config option <code>transformationCoreRange</code> will determine the radius at which the Transformation Core works.
<p style="text-indent: 25px;"> By default, this is set to <code>16</code>, making it a 33 by 33 range. </p>


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By default, the value is set to '''5.25'''.
===Minewood Core===
The config option <code>miningCoreRange</code> will determine the radius at which the Minewood Core works.
<p style="text-indent: 25px;"> By default, this is set to <code>16</code>, making it a 33 by 33 range. </p>


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''If '''Enable Loading Icon Animation''' is '''disabled''', this option will not have any effect.''
===Sortingwood Engine===
The config option <code>sortingCoreRange</code> will determine the radius at which the Sortingwood Core works.
<p style="text-indent: 25px;"> By default, this is set to <code>16</code>, making it a 33 by 33 range. </p>


==Uncrafting Table Settings==
===Icon Tilt Offset===
All configuration settings for the [[Uncrafting Table]] can be found here.
This config option determines where on the icon the wobble will display. Lower values push the point lower, while higher values raise the point upwards. It may also affect how intense the wobble and tilt can be.


===Uncrafting XP Cost===
By default, the value is set to '''22.5'''
The config option <code>uncraftingXpCostMultiplier</code> will determine the total XP cost of uncrafting an item and rounds up. Higher values means the recipe will cost more to uncraft, lower means less. Set to 0 to disable the cost altogether. Note that this only affects reversed crafting recipes, uncrafting recipes will still use the same cost as they normally would.
<p style="text-indent: 25px;"> By default, this is set to <code>1.0</code> </p>


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''If '''Enable Loading Icon Animation''' is '''disabled''', this option will not have any effect.''
===Repairing XP Cost===
The config option <code>repairingXpCostMultiplier</code> will the total XP cost of repairing an item and will round it up to it's nearest value. Higher values means the recipe will cost more to repair, lower means less.
<p style="text-indent: 25px;"> By default, this is set to <code>1.0</code> </p>


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===Icon Wobbliness===
===Recipe Blacklist===
This config option determines how far the icon will sway from side to side. Higher values rotate the icon more on the axis.
The config option <code>disableUncraftingRecipes</code> will determine the recipes that should be removed. To add a recipe, add the mod id followed by the name of the recipe, such as <code>"twilightforest:firefly_particle_spawner"</code>. If an item has multiple crafting recipes and you wish to disable them all, add the item to the <code>"twilightforest:banned_uncraftables"</code> tag. If you have a problematic ingredient, add the item to the <code>"twilightforest:banned_uncrafting_ingredients"</code> tag.
<p style="text-indent: 25px;"> By default, this is set to <code>["twilightforest:giant_log_to_oak_planks"]</code> </p>


----
By default, the value is set to '''11.25'''.
===Recipe Whitelist===
The config option <code>flipRecipeList</code> will invert the above recipe list from a blacklist to a whitelist.
<p style="text-indent: 25px;"> By default, this is set to <code>false</code> </p>


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''If '''Enable Loading Icon Animation''' is '''disabled''', this option will not have any effect.''
===Mod Blacklist===
The config option <code>blacklistedUncraftingModIds</code> will determine which mods should have their items disabled from being uncrafted. Input a valid mod ID to disable all uncrafting recipes from that mod, such as "twilightforest" will disable all uncrafting recipes from this mod.
<p style="text-indent: 25px;"> By default, this is set to <code>[]</code> </p>


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==Performance Tweaks==
===Mod Whitelist===
Performance Tweaks is a collection of config options that alter certain generation options that may improve overall performance of the Twilight Forest.
The config option <code>flipIdList</code> will invert the above mod item list from a blacklist to a whitelist.
<p style="text-indent: 25px;"> By default, this is set to <code>false</code> </p>


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===Canopy Coverage===
===Shapeless Uncrafting===
This config options determines how many Canopy Trees can generate. The lower the number, the less there needs to generate, but also fewer trees will generate.
The config option <code>enableShapelessCrafting</code> will determine if the Uncrafting Table should be allowed to uncraft shapeless recipes. The Uncrafting Table was originally intended to only take shaped recipes, but this option remains for people who wish to keep the functionality.
<p style="text-indent: 25px;"> By default, this is set to <code>false</code> </p>


----
By default, the value is set to around '''1.7'''.
===Recipe Switching===
The config option <code>disableIngredientSwitching</code> will determine if the uncrafting table should be allowed to switch between ingredients if a recipe uses a specific tag for crafting. This will remove the functionality for '''all recipes'''! If you want to prevent certain ingredients from showing up in the first place, use the <code>twilightforest:banned_uncrafting_ingredients</code> tag.
<p style="text-indent: 25px;"> By default, this is set to <code>false</code> </p>


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===Glaciers made of Packed Ice instead of Ice===
===Disable Uncrafting Feature===
This config option determines what the Glacier will be made of. By enabling it, less transparency and lighting checks are required due to using opaque blocks.
The config option <code>disableUncrafting</code> will disables the uncrafting function of the uncrafting table. Recommended as a last resort if there's too many things to change about its behavior (or you're just lazy, we don't judge). Do note that some special uncrafting recipes are not disabled as the mod relies on them for other things.
<p style="text-indent: 25px;"> By default, this is set to <code>false</code> </p>


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By default, this option is '''disabled'''.
===Disable Uncrafting Table===
The config option <code>disableUncraftingTable</code> will completely disable any usage of the uncrafting table, as well as prevents it from showing up in loot or crafted. Please note that table has more uses than just uncrafting, you can read about them [[Uncrafting Table|here]]! It is highly recommended to keep the table enabled as the mod has special uncrafting exclusive recipes, but the option remains for people that don't want the table to be functional at all. If you are looking to just prevent normal crafting recipes from being reversed, consider using <code>disableUncrafting</code> instead.
<p style="text-indent: 25px;"> By default, this is set to <code>false</code> </p>


==Portal Settings==
===Twilight Leaves opacity===
All settings and tweaks regarding the Twilight Forest Portal can be found here:
This config option determines how much light is allowed through leaves in the Twilight Forest. It can be used to decrease the amount of lighting checks required.


===Origin Dimension===
By default, the value is set to '''1'''.
The config option <code>originDimension</code> will determine the dimension you can always travel to the Twilight Forest from, as well as the dimension you will return to when coming back from the Twilight Forest.
<p style="text-indent: 25px;"> By default, this is set to <code>"minecraft:overworld"</code> </p>


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===Twilight Oak Chance===
===Additional Dimension Acesss===
This config option determines the chance of a Giant Oak Tree generating. Due to the complexity of generating a Giant Oak Tree, reducing the chances can help reduce chunk loading. Higher values decrease the chance of a Giant Oak Tree from generating.
The config option <code>allowPortalsInOtherDimensions</code> allow portals to the Twilight Forest to be made outside of the "origin" dimension listed above. It is important to note that this config does ''not'' change your dimension from the origin when blindly teleporting out of the Twilight Forest.
<p style="text-indent: 25px;"> By default, this is set to <code>false</code> </p>


----
By default, this value is set to '''48'''.
===Admin Portal Creation===
The config option <code>portalCreationPermission</code> will allow ''only'' players with the specified permission value or higher to create portals. This is based off of [https://minecraft.wiki/w/Permission_level Vanilla's Permission System].
<p style="text-indent: 25px;"> By default, this is set to <code>0</code> </p>


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==Portal Creation Item==
===Disable Portal Creation===
This config option determines what can be used to activate the Twilight Portal. It can also accept multiple activation items, in the event that the item required to enter or exit the Twilight Forest is unavailable in the dimension.
The config option <code>disablePortalCreation</code> will completely disable the creation of Twilight Forest portals entirely, making the dimension restricted to only server operators.  
<p style="text-indent: 25px;"> By default, this is set to <code>false</code> </p>


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By default, a Diamond can be used to create a portal. More blocks and items can be added by using the mod id, followed by the block name, for example: <code>twilightforest:firefly_jar</code>. If the mod id is not present, it will assume it is a vanilla block or item. Metadata can also be added to the item or block by using <code>twilightforest:tower_device:2</code>. Metadata can also be set to -1 to wildcard the item.
===Portal Generation Safeguard===
The config option <code>checkPortalPlacement</code> determines if newly created portals should be pre-checked for safety from locations that aren't aligned with the player's progression. If this setting is false, portals will fail to form rather than redirect to a safe alternate destination. Note that disabling this also reduces the rate at which portal formation checks are performed.
<p style="text-indent: 25px;"> By default, this is set to <code>true</code> </p>


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==Portal Creation Lightning Fire==
===Lightning Fire===
This config option determines whether the lightning that strikes can also set fire to nearby blocks. Lightning is known to set a struck block on fire, and with a portal made of plants, it can burn away some artistic portal creations. By enabling this option, the lightning will not cause a fire.
The config option <code>destructivePortalLightning</code>, when set to false, will disable fire from generating from the lightning strike. This is purely for those who don't like fun.
<p style="text-indent: 25px;"> By default, this is set to <code>true</code> </p>


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By default, this option is '''disabled'''.
===One Way Portal===
The config option <code>shouldReturnPortalBeUsable</code> determines if a return portal should require the activation item, or if it should be automatically activated, similar to the functionality of a Nether Portal.
<p style="text-indent: 25px;"> By default, this is set to <code>true</code> </p>


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==Portals in other dimensions==
===Advancement Activation===
This config option determines if the portal can be created in dimensions that are not the Twilight Forest or Overworld. For an example, it can be possible to create a portal in the End to travel to the Twilight Forest. However, this option may be seen as an exploit in some circumstances, such as simplifying a survival pack where the player is trapped in a dimension with little to no resources.
The config option <code>portalUnlockedByAdvancement</code> uses an advancement to allow activation of the portal. For example, using the string "minecraft:story/mine_diamond" will lock the portal behind the "Diamonds!" advancement. Invalid/Empty Advancements will leave the portal unlocked.
<p style="text-indent: 25px;"> By default, this is set to <code>""</code> </p>


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By default, this option is '''disabled'''.
===Maximum Portal Size===
The config option <code>maxPortalSize</code> determines the max amount of water spaces the mod will check for when creating a portal. Very high numbers may cause performance issues, while the minimum number is 4.
<p style="text-indent: 25px;"> By default, this is set to <code>64</code> </p>


==Shield Parrying==
==Rotate Trophy Heads on Item model==
Shield Parrying is a set of config options that allow for parrying projectiles added in the Twilight Forest. It will deflect a projectile back at the target at the same speed and velocity it had. If the mod [https://curseforge.com/minecraft/mc-mods/parry Shield Parry] is installed, all config options listed will have no effect.  
This config option determines if the Trophy Heads in the item inventory is allowed to spin. It is currently not observed to cause any performace impacts, but in the event it does, disabling it may fix it.


===Parry Non-Twilight Projectiles===
By default, this option is '''enabled'''.
The config option <code>parryNonTwilightAttacks</code> determines if other projectiles from vanilla or other mods can be deflected.
<p style="text-indent: 25px;"> By default, this is set to <code>disabled</code> </p>


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==Shield Parrying==
===Parry Opportunity===
Shield Parrying is a set of config options that allow for parrying projectiles added in the Twilight Forest. It will deflect a projectile back at the target at the same speed and velocity it had. If the mod [https://minecraft.curseforge.com/projects/parry?gameCategorySlug=mc-mods&projectID=293702 Shield Parry] is installed, all config options listed will have no effect.
The config option <code>shieldParryTicksArrow</code> determines the amount of ticks (1/20th of a second) where it is possible to parry a projectile.
<p style="text-indent: 25px;"> By default, this is set to <code>40</code> </p>


=Client Configurations=
===Parry non-Twilight projectiles===
Found in <code>twilightforest-client.toml</code>, these are configurations that act as a performance and appearance adjustments, allowing for more customization and performance for those on a lower-end computer
This config option determines if other projectiles from vanilla or other mods can be deflected. It is recommended that the Shield Parry mod be installed to parry other projectiles, as this config option may lead to unintended consequences.


===Silent Cicadas===
By default, this option is '''disabled'''.
The config option <code>silentCicadas</code> determines if Cicadas make any noises. In the event the sound events for Cicadas are not working properly, either by corruption or missing file, or the sounds are too annoying to bear, they can be silenced.
<p style="text-indent: 25px;"> By default, this is set to <code>false</code> </p>


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===Timing Windowspan for Arrows===
===Silent Head Cicadas===
This config option determines how long after raising a shield an Arrow is allowed to be parried. This option uses ticks to determine the time it can take to parry Arrows (20 ticks = 1 second).
The config option <code>silentCicadasOnHead</code> determines if Cicadas make any noises when sitting on your head. If the config option <code>silentCicadas</code> is set to true, this option will not have any effect.
<p style="text-indent: 25px;"> By default, this is set to <code>false</code> </p>


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By default, the value is set to '''40'''.
===First-Person Effects===
The config option <code>firstPersonEffects</code> determines whether various effects from the mod are rendered while in first-person view. If the effects are too distracting, it is recommended to turn this off.
<p style="text-indent: 25px;"> By default, this is set to <code>true</code> </p>


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===shieldParryTicksBeam===
===Trophy Rotation===
This config option is not clear on what can be parried, but it can be assumed it is Beams. This option uses ticks to determine the time it can take to parry Beams (20 ticks = 1 second).
The config option <code>rotateTrophyHeadsGui</code> determines trophies heads will rotate on the item model. This option has no performance impact, but can still be disabled for those who do not like fun.
<p style="text-indent: 25px;"> By default, this is set to <code>true</code> </p>


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By default, the value is set to '''10'''.
===Charm Animations===
The config option <code>totemCharmAnimation</code> determines if the [[Charm of Keeping]] and [[Charm of Life]] display similarly to the Totem of Undying when used.
<p style="text-indent: 25px;"> By default, this is set to <code>false</code> </p>


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===Timing Windowspan for Fireballs===
===Cloud Precipitation===
This config option determines how long after raising a shield a Fireball is allowed to be parried. This option uses ticks to determine the time it can take to parry Fireballs (20 ticks = 1 second).
The config option <code>cloudBlockPrecipitationDistance</code> determines how far away precipitation should be rendered when going through clouds. Leave this value to -1 to be synced with the common config, or set it to 0 to disable the cloud percipitation entirely.
<p style="text-indent: 25px;"> By default, this is set to <code>-1</code> </p>


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By default, the value is set to '''40'''.
===Giant Skins===
The config option <code>giantSkinUUIDs</code> determines what skin(s) [[Giant]]s should have. If left blank, it will default to the player's skin.
<p style="text-indent: 25px;"> By default, this is set to <code>[]</code> </p>


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===Timing Windowspan for Throwables===
===Aurora Shader===
This config option determines how long after raising a shield a Throwable is allowed to be parried. This option uses ticks to determine the time it can take to parry Throwables (20 ticks = 1 second).
The config option <code>auroraBiomes</code> determines which biomes the Aurora Shader should be applied. Remove all text and leave <code>[]</code> if you wish to disable the shader completely.
<p style="text-indent: 25px;"> By default, this is set to <code>["twilightforest:glacier"]</code> </p>


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By default, the value is set to '''40'''.
===Ore Meter Interface===
The config option <code>prettifyOreMeterGui</code> determines if the dashes and percentages in the [[Ore Meter]] GUI should line up properly.
<p style="text-indent: 25px;"> By default, this is set to <code>true</code> </p>


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==Should Portals generate as a two-way portal==
===Questing Ram Indicator===
This config option determines how portals function. If disabled, the portal between dimensions will be protected by a magical barrier that makes teleporting impossible. To open it up again, an activation item is required.
The config option <code>questRamWoolIndicator</code> determines if a render should exist that shows a little check mark or x above your crosshair, depending on if fed the [[Questing Ram]] a specific color of wool.
<p style="text-indent: 25px;"> By default, this is set to <code>true</code> </p>


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By default, this option is '''enabled'''.
===Fortification Indication===
The config option <code>fortificationShieldIndicator</code> determines if a render should exist that shows how many fortification shields are currently active on your player, above the armor bar. Disable this option if you find it intrusive, or other mods render over or under it.
<p style="text-indent: 25px;"> By default, this is set to <code>true</code> </p>


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==Silent Cicadas==
===Biome Toasts===
This config option determines if Cicadas make any noises. In the event the sound events for Cicadas are not working properly, either by corruption or missing file, or the sounds are too annoying to bear, they can be silenced.
The config option <code>disableLockedBiomeToasts</code> determines if toasts should appear when travelling into a locked biome. Not recommended if one is not familiar with the [[progression]].
<p style="text-indent: 25px;"> By default, this is set to <code>false</code> </p>


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By default, this option is '''disabled'''.
===Optifine===
The config option <code>disableOptifineNagScreen</code> determines if the Optifine warning screen should be disabled, if it is installed. It is highly recommended to use a replacement for Optifine.
<p style="text-indent: 25px;"> By default, this is set to <code>false</code> </p>


=History=
=History=

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